

Set after a nuclear war, it featured normal humans versus rabid mutants with the only claim to originality a better AI than most real-time strategy games. If you missed out on the first KKND, it was your standard resource-gathering real-time strategy game, released at a time when everyone was trying to emulate Red Alert. Yet a sequel we have, and though it's still lukewarm, it's actually better than the original. The first game, which received a lukewarm reception, was not a game that demanded a sequel. Beam's Krush, Kill, and Destroy 2: Krossfire is a perfect example of the above. Both can sometimes surprise the consumer with a sequel that is better than the original. Both produce a continual stream of unwanted sequels.


The computer game industry has much in common with the horror film industry.
